Your browser version is outdated. We recommend that you update your browser to the latest version.

Share on Social Media

The 10 things you want to
know about anatomy 

(or want to remember again)



 1:  Skeleton Skeleton Skeleton.

Skeleton matters most. You don’t have to get the skeletons out of your closet, but you should definitely get them into your drawings.  

Skeletons are the basis of structure and the root of form in the body. No skeleton – no real body. 


 2:  Joints define movement

Know the different types of Bones. They may be long or short, straight or curved, but it’s what at the ends that matters most.  

How they move against each other dictates what the body can do.  Whether it’s a simple hinge or ball and socket, or something a bit more complicated, it all makes sense once you understand it. Careful drawing studies are the key to understanding.


 3:  Pelvis is core

All movement comes from the pelvis. It’s an interesting though complicated bone with lots of curves and twists, yet in the end whether a gut bucket or propulsion platform, it’s vital for the root of movement from the toes to the finger tips. 


 4:  Spine is not the back

It is the internal stem. We may see it as located at the back of the body but it is more towards the middle than realized.  It’s the tree trunk of posture and balance.  How it bends, twists and turns lets the body be either as stiff as a stick man or as rubbery as contortionists.  Which every way you put all 26 of these little blocks together, they make sense, and more importantly define movement.


5: Muscles as cables

Puppetry and balloons. We think of muscles as chunks of mass filling out the body.  But whether a 90 lb weakling or a steroid monster, the muscles are the same: like stretched balloons just waiting to be inflated by contraction (or steroids).  

It’s the cables that move the bones that make for dynamic characters.  


6:  Bone, muscle, tendon & fat.  Landmarks or Confusion.

The body has a lot of bumps, even the smoothest body.   It can be confusing. And as it moves, so too the bumps.  Some of those bumps and dimples are landmarks, places where the skeleton comes close to the surface.  Learn the difference and to know when and where to make more bumps or take them aw.  Learn to make sense of landmarks.


7:  Muscle trains 

How gesture flows through the body. Change the direction of your head, and if you’re standing, there’s a train of muscles that go right to your toes.  

Muscles never work alone.  Learn how this train relates to the flow of gesture through the body.


8:  Muscles run in straight lines unless...

Unless of course they have to go over or around something.  That something would be bone or other muscle. These straights and curves give grace of form to a body or make for more dynamic pose.


9:   Skeletons don’t differ much

Bird, animal or human – they’re almost all the same. Birds wings are similar to arms much like ours. Cows stand on their finger and toe nails.  We win and we lose a few bones, but we’re very much alike.  Its worth looking into those differences.


10:   Form follows function

Carnivore or herbivore or human,  whether you are chasing after your next meal or you’re the meal running from the chaser, or you’re just the couch potatoe  munching on a snack watching it all, your form from skeleton to muscles is defined by just that – carnivore, herbivore or gamer.  

 New Session Summer 2017!


June 26 - 30 




More info